

The Abyssal Court
Magic and Energy · zone 9 of 10
This zone has not been painted yet.
No longer entirely in the same place as the rest.
A containment facility built for one kind of project, which then became a different kind of project. Magic and energy worked together at that scale produced an instability the containment was never specified to hold.
It stopped being a location some time before the work concluded. Distance and direction are not dependable here, and the things that hold court in it are the most concentrated the territories have outside the origin itself.
What walks here
Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.
Court Usher
and 3 others like it
Errata
and 3 others like it
- Quick
Interloper
and 3 others like it
Standing Order
and 3 others like it
- deeper in
- Armoured
- Tough
- Ponderous
Quorum
and 3 others like it
- deeper in
- Warded
- Hits hard
Who holds it
One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.
Project Director
- Tough
- Hits hard
Dimensional Theorist
- Tough
- Quick
- Hits hard
The Draft
- Armoured
- Tough
- Ponderous
- Hits hard
The names on the posts: Solenne, Vireo, Asch, Nocturne, Reva, Cassin, Oray, Lin, .
What grows here
Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.
Veilspore
Fulgurite
Barrow Mossscarcer