

The Shattered Plane
Ice and Earth · zone 8 of 10
This zone has not been painted yet.
The ground still moves.
Excavation carried past the depth the structure beneath could support. The fracturing was never an event that finished; it is a process, and it is ongoing.
Ice and stone meet in the deep shafts, and what the accumulation shaped there came out crystalline and enormous. The terrain is the hazard here as much as anything standing on it.
What walks here
Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.
Bore Crew
and 3 others like it
Splinterling
and 3 others like it
- Quick
Shatterjaw
and 3 others like it
Faultborn
and 3 others like it
- deeper in
- Armoured
- Tough
- Ponderous
Predecessor
and 3 others like it
- deeper in
- Warded
- Hits hard
Who holds it
One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.
Chief Excavation Engineer
- Armoured
- Tough
- Hits hard
Survey Authority
- Tough
- Quick
- Hits hard
The Break
- Tough
- Ponderous
- Hits hard
The names on the posts: Harst, Dolm, Grave, Boren, Weld, Faultline, Skare, Trell, .
What grows here
Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.
Rimecap
Silt Tuber