Idle Echoes

The Shattered Plane

Ice and Earth · zone 8 of 10

This zone has not been painted yet.

The ground still moves.

Excavation carried past the depth the structure beneath could support. The fracturing was never an event that finished; it is a process, and it is ongoing.

Ice and stone meet in the deep shafts, and what the accumulation shaped there came out crystalline and enormous. The terrain is the hazard here as much as anything standing on it.

What walks here

Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.

  • Bore Crew

    and 3 others like it

  • Splinterling

    and 3 others like it

    • Quick
  • Shatterjaw

    and 3 others like it

  • Faultborn

    and 3 others like it

    • deeper in
    • Armoured
    • Tough
    • Ponderous
  • Predecessor

    and 3 others like it

    • deeper in
    • Warded
    • Hits hard

Who holds it

One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.

  • Chief Excavation Engineer

    • Armoured
    • Tough
    • Hits hard
  • Survey Authority

    • Tough
    • Quick
    • Hits hard
  • The Break

    • Tough
    • Ponderous
    • Hits hard

The names on the posts: Harst, Dolm, Grave, Boren, Weld, Faultline, Skare, Trell, .

What grows here

Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.

  • Rimecap
  • Silt Tuber