Idle Echoes

The Ashen Wastes

Fire · zone 2 of 10

The forges are still running.

Industrial extraction at a scale the Accord never published figures for. The fire here was a tool: heat on demand, output on schedule, a process designed to run continuously and never designed to stop.

It has been running for a hundred years without operators, without orders, and without product. What moves through the ash fields is the shape of work with nothing left to work on. The zone does not acknowledge that you are not raw material.

What walks here

Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.

  • Tap Spark

    and 3 others like it

    • Quick
  • Forge-Striker

    and 3 others like it

  • Forge-Mastiff

    and 3 others like it

  • Anvil-Brute

    and 3 others like it

    • deeper in
    • Armoured
    • Tough
    • Ponderous
  • Crucible-Heart

    and 3 others like it

    • deeper in
    • Warded
    • Hits hard

Who holds it

One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.

  • Head Forge-Master

    • Tough
    • Quick
    • Hits hard
  • Production Overseer

    • Tough
    • Hits hard
  • Forge-Wright

    • Armoured
    • Tough
    • Ponderous

The names on the posts: Uren, Korven, Stagg, Brand, Dast, Mereth, Pohl, Riggis, Vaal, Korro, Bren, Threll.

What grows here

Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.

  • Ashwort
  • Barrow Mossscarcer