

The Ashen Wastes
Fire · zone 2 of 10
The forges are still running.
Industrial extraction at a scale the Accord never published figures for. The fire here was a tool: heat on demand, output on schedule, a process designed to run continuously and never designed to stop.
It has been running for a hundred years without operators, without orders, and without product. What moves through the ash fields is the shape of work with nothing left to work on. The zone does not acknowledge that you are not raw material.
What walks here
Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.

Tap Spark
and 3 others like it
- Quick

Forge-Striker
and 3 others like it

Forge-Mastiff
and 3 others like it

Anvil-Brute
and 3 others like it
- deeper in
- Armoured
- Tough
- Ponderous

Crucible-Heart
and 3 others like it
- deeper in
- Warded
- Hits hard
Who holds it
One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.

Head Forge-Master
- Tough
- Quick
- Hits hard

Production Overseer
- Tough
- Hits hard

Forge-Wright
- Armoured
- Tough
- Ponderous
The names on the posts: Uren, Korven, Stagg, Brand, Dast, Mereth, Pohl, Riggis, Vaal, Korro, Bren, Threll.
What grows here
Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.
Ashwort
Barrow Mossscarcer