Idle Echoes

The Blighted Reaches

Physical and Fire · zone 7 of 10

This zone has not been painted yet.

Neither of them ever cleaned it up.

The overlap, where the garrison's ground met the forge operations and both sides spent decades insisting the other was responsible for it.

The blight is the physical record of that argument. What grew out of the contamination carries both streams at once without being built for either. Nothing designed it. The accumulation simply assembled it out of whatever was left lying in the ground.

What walks here

Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.

  • Boundary Picket

    and 3 others like it

  • Slag-Tapper

    and 3 others like it

  • Blight Stag

    and 3 others like it

  • Clinker Mass

    and 3 others like it

    • deeper in
    • Armoured
    • Tough
    • Ponderous
  • Arbitration Shade

    and 3 others like it

    • deeper in
    • Warded
    • Hits hard

Who holds it

One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.

  • Field Commander

    • Armoured
    • Tough
    • Hits hard
  • Works Foreman

    • Tough
    • Hits hard
  • The Overlap

    • Tough
    • Hits hard

The names on the posts: Roach, Kessig, Braun, Holt, Drev, Slag, Mott, Cinder, .

What grows here

Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.

  • Barrow Moss
  • Ashwort