

The Blighted Reaches
Physical and Fire · zone 7 of 10
This zone has not been painted yet.
Neither of them ever cleaned it up.
The overlap, where the garrison's ground met the forge operations and both sides spent decades insisting the other was responsible for it.
The blight is the physical record of that argument. What grew out of the contamination carries both streams at once without being built for either. Nothing designed it. The accumulation simply assembled it out of whatever was left lying in the ground.
What walks here
Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.
Boundary Picket
and 3 others like it
Slag-Tapper
and 3 others like it
Blight Stag
and 3 others like it
Clinker Mass
and 3 others like it
- deeper in
- Armoured
- Tough
- Ponderous
Arbitration Shade
and 3 others like it
- deeper in
- Warded
- Hits hard
Who holds it
One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.
Field Commander
- Armoured
- Tough
- Hits hard
Works Foreman
- Tough
- Hits hard
The Overlap
- Tough
- Hits hard
The names on the posts: Roach, Kessig, Braun, Holt, Drev, Slag, Mott, Cinder, .
What grows here
Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.
Barrow Moss
Ashwort