Idle Echoes

The Sunken Depths

Earth · zone 4 of 10

This zone has not been painted yet.

Their function is extraction. They extract.

Deep shafts, and the golems the Accord built to work them. When the site was abandoned the drainage pumps failed, and the water came up through the workings until half of it was under.

The golems are still down there, still holding their tasking orders. They do not register the flooding as relevant to their function. A century of accumulation has made them heavier than their design. The repetition and the weight of the rock pressed into them until they moved like something that has been doing one thing for a very long time.

What walks here

Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.

  • Drowned Laborer

    and 3 others like it

  • Silt Lamprey

    and 3 others like it

    • Quick
  • Ore-Eater

    and 3 others like it

  • Contract Golem

    and 3 others like it

    • deeper in
    • Armoured
    • Tough
    • Ponderous
  • Deep Thing

    and 3 others like it

    • deeper in
    • Warded
    • Hits hard

Who holds it

One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.

  • Mine Director

    • Armoured
    • Tough
    • Hits hard
  • Survey Chief

    • Tough
    • Hits hard
  • The Drowned

    • Tough
    • Hits hard

The names on the posts: Barro, Delve, Gorse, Pitt, Ilke, Sond, Vare, Holm, .

What grows here

Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.

  • Silt Tuber
  • Barrow Mossscarcer