

The Sunken Depths
Earth · zone 4 of 10
This zone has not been painted yet.
Their function is extraction. They extract.
Deep shafts, and the golems the Accord built to work them. When the site was abandoned the drainage pumps failed, and the water came up through the workings until half of it was under.
The golems are still down there, still holding their tasking orders. They do not register the flooding as relevant to their function. A century of accumulation has made them heavier than their design. The repetition and the weight of the rock pressed into them until they moved like something that has been doing one thing for a very long time.
What walks here
Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.
Drowned Laborer
and 3 others like it
Silt Lamprey
and 3 others like it
- Quick
Ore-Eater
and 3 others like it
Contract Golem
and 3 others like it
- deeper in
- Armoured
- Tough
- Ponderous
Deep Thing
and 3 others like it
- deeper in
- Warded
- Hits hard
Who holds it
One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.
Mine Director
- Armoured
- Tough
- Hits hard
Survey Chief
- Tough
- Hits hard
The Drowned
- Tough
- Hits hard
The names on the posts: Barro, Delve, Gorse, Pitt, Ilke, Sond, Vare, Holm, .
What grows here
Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.
Silt Tuber
Barrow Mossscarcer