

The Veil
Magic · zone 5 of 10
This zone has not been painted yet.
Nothing here was given a condition for stopping.
The Accord's arcane research site, worked hard enough for long enough that the ground it stood on stopped being reliable.
The researchers left. The experiments did not end, because a great many of them were started without any termination condition written down. What is loose here is spell-woven and only partly finished, and it does not always do what it appears to be doing.
What walks here
Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.
Iterant
and 3 others like it
Stray Result
and 3 others like it
- Quick
Unlogged Subject
and 3 others like it
Containment Shell
and 3 others like it
- deeper in
- Armoured
- Tough
- Ponderous
Redacted Form
and 3 others like it
- deeper in
- Warded
- Hits hard
Who holds it
One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.
Research Director
- Warded
- Tough
- Quick
- Hits hard
Containment Warden
- Armoured
- Tough
- Ponderous
- Hits hard
Subject: Null
- Tough
- Hits hard
The names on the posts: Morve, Eddis, Quen, Ferrol, Esk, Warde, Locke, Sill, .
What grows here
Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.
Veilspore
Ashwortscarcer