Idle Echoes

The Veil

Magic · zone 5 of 10

This zone has not been painted yet.

Nothing here was given a condition for stopping.

The Accord's arcane research site, worked hard enough for long enough that the ground it stood on stopped being reliable.

The researchers left. The experiments did not end, because a great many of them were started without any termination condition written down. What is loose here is spell-woven and only partly finished, and it does not always do what it appears to be doing.

What walks here

Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.

  • Iterant

    and 3 others like it

  • Stray Result

    and 3 others like it

    • Quick
  • Unlogged Subject

    and 3 others like it

  • Containment Shell

    and 3 others like it

    • deeper in
    • Armoured
    • Tough
    • Ponderous
  • Redacted Form

    and 3 others like it

    • deeper in
    • Warded
    • Hits hard

Who holds it

One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.

  • Research Director

    • Warded
    • Tough
    • Quick
    • Hits hard
  • Containment Warden

    • Armoured
    • Tough
    • Ponderous
    • Hits hard
  • Subject: Null

    • Tough
    • Hits hard

The names on the posts: Morve, Eddis, Quen, Ferrol, Esk, Warde, Locke, Sill, .

What grows here

Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.

  • Veilspore
  • Ashwortscarcer