

The Frozen Expanse
Ice · zone 3 of 10
Things that were meant to last, lasting.
A preservation facility, built around the idea of keeping things indefinitely. The cold was engineered not to fail, and it has not failed.
It is quieter here than anywhere else in the territories. The horror is not scale or noise. It is the patience of a place that has waited a century and fully expects to wait another.
What walks here
Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.

Frostbound Sentry
and 3 others like it

Hoarfrost Moth
and 3 others like it
- Quick

Rime Brute
and 3 others like it

Glacial Warden
and 3 others like it
- deeper in
- Armoured
- Tough
- Ponderous

Coherent Wraith
and 3 others like it
- deeper in
- Warded
- Hits hard
Who holds it
One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.

Chief Preservation Officer
- Armoured
- Tough
- Ponderous

Inventory Warden
- Armoured
- Tough
- Hits hard

Security Warden
- Tough
- Hits hard
The names on the posts: Colm, Isvard, Renn, Sable, Senne, Ostry, Vell, Marn, Thal, Bryke, Corr, Wend.
What grows here
Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.
Rimecap
Ashwortscarcer