Idle Echoes

The Frozen Expanse

Ice · zone 3 of 10

Things that were meant to last, lasting.

A preservation facility, built around the idea of keeping things indefinitely. The cold was engineered not to fail, and it has not failed.

It is quieter here than anywhere else in the territories. The horror is not scale or noise. It is the patience of a place that has waited a century and fully expects to wait another.

What walks here

Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.

  • Frostbound Sentry

    and 3 others like it

  • Hoarfrost Moth

    and 3 others like it

    • Quick
  • Rime Brute

    and 3 others like it

  • Glacial Warden

    and 3 others like it

    • deeper in
    • Armoured
    • Tough
    • Ponderous
  • Coherent Wraith

    and 3 others like it

    • deeper in
    • Warded
    • Hits hard

Who holds it

One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.

  • Chief Preservation Officer

    • Armoured
    • Tough
    • Ponderous
  • Inventory Warden

    • Armoured
    • Tough
    • Hits hard
  • Security Warden

    • Tough
    • Hits hard

The names on the posts: Colm, Isvard, Renn, Sable, Senne, Ostry, Vell, Marn, Thal, Bryke, Corr, Wend.

What grows here

Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.

  • Rimecap
  • Ashwortscarcer