

The Storm Peaks
Energy · zone 6 of 10
This zone has not been painted yet.
Built to prevent exactly this.
A power installation raised to regulate elemental overproduction everywhere else in the territories, the load management for the whole eastern operation. Verath built it.
It has spent a century accumulating charge with nobody to route it and nowhere to send it. The storms are the overflow. The installation is now generating, permanently and at full output, the precise condition it was built to suppress.
What walks here
Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.
Pylon Lineman
and 3 others like it
Orphan Charge
and 3 others like it
- Quick
Crag Shrike
and 3 others like it
Load-Bearer
and 3 others like it
- deeper in
- Armoured
- Tough
- Ponderous
Afterimage
and 3 others like it
- deeper in
- Warded
- Hits hard
Who holds it
One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.
Infrastructure Lead
- Tough
- Hits hard
Load Coordinator
- Tough
- Hits hard
Signal Warden
- Tough
- Quick
- Hits hard
The names on the posts: Prell, Voss, Arden, Cael, Fane, Surge, Dyne, Volt, Kyth, Rell, Ohm, Sig.
What grows here
Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.
Fulgurite
Rimecapscarcer