Idle Echoes

The Storm Peaks

Energy · zone 6 of 10

This zone has not been painted yet.

Built to prevent exactly this.

A power installation raised to regulate elemental overproduction everywhere else in the territories, the load management for the whole eastern operation. Verath built it.

It has spent a century accumulating charge with nobody to route it and nowhere to send it. The storms are the overflow. The installation is now generating, permanently and at full output, the precise condition it was built to suppress.

What walks here

Some of it waits for you to come further in. An Armoured thing shrugs off steel and feels a spell; a Warded one is the reverse.

  • Pylon Lineman

    and 3 others like it

  • Orphan Charge

    and 3 others like it

    • Quick
  • Crag Shrike

    and 3 others like it

  • Load-Bearer

    and 3 others like it

    • deeper in
    • Armoured
    • Tough
    • Ponderous
  • Afterimage

    and 3 others like it

    • deeper in
    • Warded
    • Hits hard

Who holds it

One of them is waiting at the end of every tier. Which officer you draw is only a name. The post is the fight, and each post fights differently.

  • Infrastructure Lead

    • Tough
    • Hits hard
  • Load Coordinator

    • Tough
    • Hits hard
  • Signal Warden

    • Tough
    • Quick
    • Hits hard

The names on the posts: Prell, Voss, Arden, Cael, Fane, Surge, Dyne, Volt, Kyth, Rell, Ohm, Sig.

What grows here

Reagents do not travel. If a recipe wants something from this ground, this is where you come for it.

  • Fulgurite
  • Rimecapscarcer