
Affixes
Every stat an item can have, which gear can have it, and where it first appears.
The item card shows an item's stats in two blocks. Implicit is the stat that every item of that type has. Affixes are the extra stats, and they differ from item to item.
Each entry shows what the stat does and where it can appear:
- Implicit on: the item types that always have this stat.
- Affix on: the item types that can have it as an affix.
- Epic and legendary only: item types that can have it only at epic or legendary rarity.
- Dungeon jewelry: rings and amulets that can have it. Jewelry drops only in dungeons.
- Epic and legendary jewelry: rings and amulets that can have it only at epic or legendary rarity.
- First appears: the first place where it can appear as an affix.
How strong an affix is depends on where the item comes from and on its rarity. Deeper places give higher values, and rarity sets how high each value can go. Items explains rarity.
Damage
Physical Damage
Adds physical damage to every swing. Slower weapons get more from it.
- Affix on
- Gloves
- Epic and legendary only
- Helm, Chest Plate, Shield, Greaves
- Dungeon jewelry
- Rings
- First appears
- At the start
Elemental Damage
Adds elemental damage to every swing. Slower weapons get more from it.
- Affix on
- Wraps
- Epic and legendary only
- Circlet, Robe, Tome, Warded Leggings
- Dungeon jewelry
- Rings
- First appears
- At the start
Crit Chance
The chance for a hit to crit. You start with 5%, and Precision adds more. Your total can't go above 60%.
- Implicit on
- Gloves, Wraps, Duelist's Ring
- Affix on
- All weapons, Helm, Circlet
- Epic and legendary only
- Shield, Tome
- Dungeon jewelry
- Rings
- First appears
- At the start
Crit Multi
How hard a crit hits. 200% means double damage. You start at 150%, and your total can't go above 250%.
- Implicit on
- Assassin's Ring
- Affix on
- All weapons, Helm, Circlet, Gloves, Wraps
- Epic and legendary only
- Chest Plate, Robe, Greaves, Warded Leggings
- Dungeon jewelry
- Rings
- First appears
- At the start
Might
Each point adds 0.25% to all your damage. Points from gear count the same as points you spend.
- Affix on
- All weapons, Chest Plate, Robe, Greaves, Warded Leggings
- Dungeon jewelry
- Rings
- First appears
- At the start
Precision
Each point adds 0.2% crit chance. Points from gear count the same as points you spend.
- Affix on
- All weapons, Helm, Circlet, Chest Plate, Robe, Gloves, Wraps, Greaves, Warded Leggings
- Dungeon jewelry
- Rings
- First appears
- At the start
Attack Speed
You swing this much faster. Gear counts up to 20%. Potions add more on top.
- Affix on
- All weapons, Gloves, Wraps
- Epic and legendary only
- Helm, Circlet, Chest Plate, Robe, Greaves, Warded Leggings
- Epic and legendary jewelry
- Rings
- First appears
- At the start
Armor Pen
Your hits ignore this much of the enemy's Armor. Gear counts up to 40%.
- Affix on
- Physical weapons
- Dungeon jewelry
- Rings
- First appears
- The Sunken Depths, D5
Resist Pen
Your hits ignore this much of the enemy's Elemental Resist. Gear counts up to 40%.
- Affix on
- Elemental weapons
- Dungeon jewelry
- Rings
- First appears
- The Sunken Depths, D5
Boss Damage
You deal this much more damage to bosses. It does not count in PvP. Gear counts up to 40%.
- Affix on
- All weapons, Helm, Circlet, Gloves, Wraps
- Dungeon jewelry
- Rings
- First appears
- The Ashen Wastes, D10
Execute
You deal this much more damage to targets under 25% health. Gear counts up to 30%.
- Implicit on
- Headsman's Ring
- Affix on
- All weapons
- Epic and legendary only
- Helm, Circlet, Gloves, Wraps
- Dungeon jewelry
- Rings
- First appears
- The Sunken Depths, D5
Windfall
Per swing · a chance to strike for 225% damage. A Windfall hit never also crits. Gear counts up to 12%.
- Affix on
- All weapons, Gloves, Wraps
- Epic and legendary only
- Greaves, Warded Leggings
- Dungeon jewelry
- Rings, Amulets
- First appears
- The Blighted Reaches, D5
Flurry Chance
Per hit · a chance for an extra swing. The extra swing can crit and trigger your gear on its own. Gear counts up to 10%.
- Affix on
- All weapons, Gloves, Wraps
- Epic and legendary only
- Greaves, Warded Leggings
- Dungeon jewelry
- Rings
- First appears
- The Blighted Reaches, D5
Ember, Bleed and weapon abilities
Ember Chance
Per hit · a chance to set the target burning. The burn deals part of the hit's elemental damage over time. Gear counts up to 60%.
- Implicit on
- Cinder Ring
- Affix on
- Elemental weapons, Robe, Wraps, Warded Leggings
- Dungeon jewelry
- Rings
- First appears
- At the start
Bleed Chance
Per hit · a chance to make the target bleed. The bleed deals part of the hit's physical damage over time, and stacks up to 4 times. Gear counts up to 55%.
- Implicit on
- Bloodletter Ring
- Affix on
- Physical weapons, Chest Plate, Gloves, Greaves
- Dungeon jewelry
- Rings
- First appears
- At the start
Affliction
Your Ember and Bleed deal this much more damage. Gear counts up to 50%.
- Implicit on
- Embalmer's Ring
- Affix on
- All weapons, Helm, Circlet, Gloves, Wraps
- Dungeon jewelry
- Rings
- First appears
- At the start
Unleash
When your weapon releases its stored damage, it hits this much harder. Gear counts up to 50%.
- Affix on
- All weapons, Helm, Circlet, Gloves, Wraps
- Dungeon jewelry
- Rings
- First appears
- The Veil, D10
Overpower
The extra damage on an empowered swing grows by this much. Gear counts up to 60%.
- Affix on
- Physical weapons, Helm, Circlet, Chest Plate, Robe, Gloves, Wraps
- Dungeon jewelry
- Rings
- First appears
- The Veil, D10
Defence
Armor
Reduces the damage you take from physical hits. It blocks more against a weak attacker than a strong one. It does nothing against elemental damage.
- Implicit on
- Chest Plate
- Affix on
- Helm, Circlet, Robe, Shield, Tome, Greaves, Warded Leggings
- Epic and legendary only
- Physical weapons, Gloves
- Dungeon jewelry
- Amulets
- First appears
- At the start
Elemental Resist
Reduces the damage you take from elemental hits. It blocks more against a weak attacker than a strong one. One resist covers every element. It does nothing against physical damage.
- Implicit on
- Robe
- Affix on
- Helm, Circlet, Chest Plate, Shield, Tome, Greaves, Warded Leggings
- Epic and legendary only
- Elemental weapons, Wraps
- Dungeon jewelry
- Amulets
- First appears
- At the start
Block
A chance to stop a hit completely. Gear counts up to 40%.
- Implicit on
- Shield, Tome
- Affix on
- Sword, Helm, Circlet, Chest Plate, Robe, Gloves, Wraps, Greaves, Warded Leggings
- Dungeon jewelry
- Amulets
- First appears
- At the start
Dodge
A chance to avoid a hit completely. Gear counts up to 50%.
- Implicit on
- Greaves, Warded Leggings
- Affix on
- Dagger, Chest Plate, Robe, Shield, Tome, Gloves, Wraps
- Dungeon jewelry
- Amulets
- First appears
- At the start
Vitality
Each point adds 0.25% to your maximum health. Points from gear count the same as points you spend.
- Affix on
- Helm, Circlet, Chest Plate, Robe, Shield, Tome, Greaves, Warded Leggings
- Epic and legendary only
- All weapons, Gloves, Wraps
- Dungeon jewelry
- Amulets
- First appears
- At the start
HP
Adds to your maximum health. Vitality raises it further.
- Affix on
- All weapons, Helm, Circlet, Chest Plate, Robe, Shield, Tome, Gloves, Wraps, Greaves, Warded Leggings
- Dungeon jewelry
- Amulets
- First appears
- At the start
Crit Protection
Crits against you deal less extra damage. Gear counts up to 60%.
- Implicit on
- Gravewarden Amulet
- Affix on
- Helm, Circlet, Chest Plate, Robe, Shield, Tome, Greaves, Warded Leggings
- Dungeon jewelry
- Amulets
- First appears
- The Ashen Wastes, D10
Aegis
Every ward you raise absorbs this much more before it breaks. Gear counts up to 50%.
- Affix on
- Elemental weapons, Helm, Circlet, Chest Plate, Robe, Greaves, Warded Leggings
- Dungeon jewelry
- Amulets
- First appears
- The Veil, D10
Physical Reduction
Reduces the physical damage you take by this much, after Armor. Gear counts up to 10%.
- Affix on
- Helm, Chest Plate, Shield, Greaves
- Dungeon jewelry
- Amulets
- First appears
- The Sunken Depths, D5
Elemental Reduction
Reduces the elemental damage you take by this much, after Elemental Resist. Gear counts up to 10%.
- Affix on
- Circlet, Robe, Tome, Warded Leggings
- Dungeon jewelry
- Amulets
- First appears
- The Sunken Depths, D5
Graze
Some hits against you only graze you and deal half damage. Gear counts up to 25%.
- Implicit on
- Sexton's Amulet
- Affix on
- Chest Plate, Robe, Gloves, Wraps, Greaves, Warded Leggings
- Dungeon jewelry
- Amulets
- First appears
- The Sunken Depths, D5
Weave Chance
Per hit taken · a chance to raise a ward that absorbs up to 3% of your maximum health. It lasts 3 seconds. Gear counts up to 30%.
- Implicit on
- Binder's Amulet
- Affix on
- Circlet, Robe, Tome, Warded Leggings
- Dungeon jewelry
- Amulets
- First appears
- The Veil, D10
Plating
Per physical hit · a chance to absorb damage equal to 1% of your maximum health. Gear counts up to 20%.
- Affix on
- Helm, Chest Plate, Shield, Greaves
- Epic and legendary jewelry
- Amulets
- First appears
- The Veil, D10
Veiling
Per elemental hit · a chance to absorb damage equal to 1% of your maximum health. Gear counts up to 20%.
- Affix on
- Circlet, Robe, Tome, Warded Leggings
- Epic and legendary jewelry
- Amulets
- First appears
- The Veil, D10
Healing and counters
Life Leech
Heals you for this share of the damage you deal.
- Affix on
- All weapons, Chest Plate, Robe, Shield, Tome, Gloves, Wraps
- Dungeon jewelry
- Amulets
- First appears
- At the start
HP on Kill
Heals you for this share of your maximum health on each kill. It does not count in PvP. Gear counts up to 8%.
- Affix on
- All weapons, Chest Plate, Robe, Gloves, Wraps, Greaves, Warded Leggings
- First appears
- The Veil, D10
Retort
Sends this share of the damage you take back to the attacker. Gear counts up to 20%.
- Affix on
- Helm, Chest Plate, Shield, Greaves
- Dungeon jewelry
- Amulets
- First appears
- The Sunken Depths, D5
Riposte
When you block, you send back this share of the blow. Needs Block. Gear counts up to 30%.
- Implicit on
- Fencer's Amulet
- Affix on
- Chest Plate, Robe, Shield, Tome, Gloves, Wraps, Greaves, Warded Leggings
- Dungeon jewelry
- Amulets
- First appears
- The Sunken Depths, D5
Slipstream
After you dodge, your next swing deals this much more damage. Needs Dodge. Gear counts up to 50%.
- Implicit on
- Courier's Amulet
- Affix on
- Chest Plate, Robe, Shield, Tome, Gloves, Wraps, Greaves, Warded Leggings
- Dungeon jewelry
- Rings
- First appears
- The Sunken Depths, D5
Magic Find and Reagent Find
Magic Find
Items that drop are more likely to be a higher rarity. It also raises your chance of an echo a little.
- Implicit on
- Helm, Circlet, Tithe Amulet
- Affix on
- Chest Plate, Robe, Shield, Tome, Greaves, Warded Leggings
- Epic and legendary only
- All weapons
- Dungeon jewelry
- Rings, Amulets
- First appears
- The Ashen Wastes, D10
Reagent Find
You gather this much more from harvest nodes while you travel. Gear counts up to 50%.
- Affix on
- Circlet, Wraps, Greaves, Warded Leggings
- Dungeon jewelry
- Rings, Amulets
- First appears
- The Veil, D10