Idle Echoes

Affixes

Every stat an item can have, which gear can have it, and where it first appears.

The item card shows an item's stats in two blocks. Implicit is the stat that every item of that type has. Affixes are the extra stats, and they differ from item to item.

Each entry shows what the stat does and where it can appear:

  • Implicit on: the item types that always have this stat.
  • Affix on: the item types that can have it as an affix.
  • Epic and legendary only: item types that can have it only at epic or legendary rarity.
  • Dungeon jewelry: rings and amulets that can have it. Jewelry drops only in dungeons.
  • Epic and legendary jewelry: rings and amulets that can have it only at epic or legendary rarity.
  • First appears: the first place where it can appear as an affix.

How strong an affix is depends on where the item comes from and on its rarity. Deeper places give higher values, and rarity sets how high each value can go. Items explains rarity.

Damage

  • Physical Damage

    Adds physical damage to every swing. Slower weapons get more from it.

    Affix on
    Gloves
    Epic and legendary only
    Helm, Chest Plate, Shield, Greaves
    Dungeon jewelry
    Rings
    First appears
    At the start
  • Elemental Damage

    Adds elemental damage to every swing. Slower weapons get more from it.

    Affix on
    Wraps
    Epic and legendary only
    Circlet, Robe, Tome, Warded Leggings
    Dungeon jewelry
    Rings
    First appears
    At the start
  • Crit Chance

    The chance for a hit to crit. You start with 5%, and Precision adds more. Your total can't go above 60%.

    Implicit on
    Gloves, Wraps, Duelist's Ring
    Affix on
    All weapons, Helm, Circlet
    Epic and legendary only
    Shield, Tome
    Dungeon jewelry
    Rings
    First appears
    At the start
  • Crit Multi

    How hard a crit hits. 200% means double damage. You start at 150%, and your total can't go above 250%.

    Implicit on
    Assassin's Ring
    Affix on
    All weapons, Helm, Circlet, Gloves, Wraps
    Epic and legendary only
    Chest Plate, Robe, Greaves, Warded Leggings
    Dungeon jewelry
    Rings
    First appears
    At the start
  • Might

    Each point adds 0.25% to all your damage. Points from gear count the same as points you spend.

    Affix on
    All weapons, Chest Plate, Robe, Greaves, Warded Leggings
    Dungeon jewelry
    Rings
    First appears
    At the start
  • Precision

    Each point adds 0.2% crit chance. Points from gear count the same as points you spend.

    Affix on
    All weapons, Helm, Circlet, Chest Plate, Robe, Gloves, Wraps, Greaves, Warded Leggings
    Dungeon jewelry
    Rings
    First appears
    At the start
  • Attack Speed

    You swing this much faster. Gear counts up to 20%. Potions add more on top.

    Affix on
    All weapons, Gloves, Wraps
    Epic and legendary only
    Helm, Circlet, Chest Plate, Robe, Greaves, Warded Leggings
    Epic and legendary jewelry
    Rings
    First appears
    At the start
  • Armor Pen

    Your hits ignore this much of the enemy's Armor. Gear counts up to 40%.

    Affix on
    Physical weapons
    Dungeon jewelry
    Rings
    First appears
    The Sunken Depths, D5
  • Resist Pen

    Your hits ignore this much of the enemy's Elemental Resist. Gear counts up to 40%.

    Affix on
    Elemental weapons
    Dungeon jewelry
    Rings
    First appears
    The Sunken Depths, D5
  • Boss Damage

    You deal this much more damage to bosses. It does not count in PvP. Gear counts up to 40%.

    Affix on
    All weapons, Helm, Circlet, Gloves, Wraps
    Dungeon jewelry
    Rings
    First appears
    The Ashen Wastes, D10
  • Execute

    You deal this much more damage to targets under 25% health. Gear counts up to 30%.

    Implicit on
    Headsman's Ring
    Affix on
    All weapons
    Epic and legendary only
    Helm, Circlet, Gloves, Wraps
    Dungeon jewelry
    Rings
    First appears
    The Sunken Depths, D5
  • Windfall

    Per swing · a chance to strike for 225% damage. A Windfall hit never also crits. Gear counts up to 12%.

    Affix on
    All weapons, Gloves, Wraps
    Epic and legendary only
    Greaves, Warded Leggings
    Dungeon jewelry
    Rings, Amulets
    First appears
    The Blighted Reaches, D5
  • Flurry Chance

    Per hit · a chance for an extra swing. The extra swing can crit and trigger your gear on its own. Gear counts up to 10%.

    Affix on
    All weapons, Gloves, Wraps
    Epic and legendary only
    Greaves, Warded Leggings
    Dungeon jewelry
    Rings
    First appears
    The Blighted Reaches, D5

Ember, Bleed and weapon abilities

  • Ember Chance

    Per hit · a chance to set the target burning. The burn deals part of the hit's elemental damage over time. Gear counts up to 60%.

    Implicit on
    Cinder Ring
    Affix on
    Elemental weapons, Robe, Wraps, Warded Leggings
    Dungeon jewelry
    Rings
    First appears
    At the start
  • Bleed Chance

    Per hit · a chance to make the target bleed. The bleed deals part of the hit's physical damage over time, and stacks up to 4 times. Gear counts up to 55%.

    Implicit on
    Bloodletter Ring
    Affix on
    Physical weapons, Chest Plate, Gloves, Greaves
    Dungeon jewelry
    Rings
    First appears
    At the start
  • Affliction

    Your Ember and Bleed deal this much more damage. Gear counts up to 50%.

    Implicit on
    Embalmer's Ring
    Affix on
    All weapons, Helm, Circlet, Gloves, Wraps
    Dungeon jewelry
    Rings
    First appears
    At the start
  • Unleash

    When your weapon releases its stored damage, it hits this much harder. Gear counts up to 50%.

    Affix on
    All weapons, Helm, Circlet, Gloves, Wraps
    Dungeon jewelry
    Rings
    First appears
    The Veil, D10
  • Overpower

    The extra damage on an empowered swing grows by this much. Gear counts up to 60%.

    Affix on
    Physical weapons, Helm, Circlet, Chest Plate, Robe, Gloves, Wraps
    Dungeon jewelry
    Rings
    First appears
    The Veil, D10

Defence

  • Armor

    Reduces the damage you take from physical hits. It blocks more against a weak attacker than a strong one. It does nothing against elemental damage.

    Implicit on
    Chest Plate
    Affix on
    Helm, Circlet, Robe, Shield, Tome, Greaves, Warded Leggings
    Epic and legendary only
    Physical weapons, Gloves
    Dungeon jewelry
    Amulets
    First appears
    At the start
  • Elemental Resist

    Reduces the damage you take from elemental hits. It blocks more against a weak attacker than a strong one. One resist covers every element. It does nothing against physical damage.

    Implicit on
    Robe
    Affix on
    Helm, Circlet, Chest Plate, Shield, Tome, Greaves, Warded Leggings
    Epic and legendary only
    Elemental weapons, Wraps
    Dungeon jewelry
    Amulets
    First appears
    At the start
  • Block

    A chance to stop a hit completely. Gear counts up to 40%.

    Implicit on
    Shield, Tome
    Affix on
    Sword, Helm, Circlet, Chest Plate, Robe, Gloves, Wraps, Greaves, Warded Leggings
    Dungeon jewelry
    Amulets
    First appears
    At the start
  • Dodge

    A chance to avoid a hit completely. Gear counts up to 50%.

    Implicit on
    Greaves, Warded Leggings
    Affix on
    Dagger, Chest Plate, Robe, Shield, Tome, Gloves, Wraps
    Dungeon jewelry
    Amulets
    First appears
    At the start
  • Vitality

    Each point adds 0.25% to your maximum health. Points from gear count the same as points you spend.

    Affix on
    Helm, Circlet, Chest Plate, Robe, Shield, Tome, Greaves, Warded Leggings
    Epic and legendary only
    All weapons, Gloves, Wraps
    Dungeon jewelry
    Amulets
    First appears
    At the start
  • HP

    Adds to your maximum health. Vitality raises it further.

    Affix on
    All weapons, Helm, Circlet, Chest Plate, Robe, Shield, Tome, Gloves, Wraps, Greaves, Warded Leggings
    Dungeon jewelry
    Amulets
    First appears
    At the start
  • Crit Protection

    Crits against you deal less extra damage. Gear counts up to 60%.

    Implicit on
    Gravewarden Amulet
    Affix on
    Helm, Circlet, Chest Plate, Robe, Shield, Tome, Greaves, Warded Leggings
    Dungeon jewelry
    Amulets
    First appears
    The Ashen Wastes, D10
  • Aegis

    Every ward you raise absorbs this much more before it breaks. Gear counts up to 50%.

    Affix on
    Elemental weapons, Helm, Circlet, Chest Plate, Robe, Greaves, Warded Leggings
    Dungeon jewelry
    Amulets
    First appears
    The Veil, D10
  • Physical Reduction

    Reduces the physical damage you take by this much, after Armor. Gear counts up to 10%.

    Affix on
    Helm, Chest Plate, Shield, Greaves
    Dungeon jewelry
    Amulets
    First appears
    The Sunken Depths, D5
  • Elemental Reduction

    Reduces the elemental damage you take by this much, after Elemental Resist. Gear counts up to 10%.

    Affix on
    Circlet, Robe, Tome, Warded Leggings
    Dungeon jewelry
    Amulets
    First appears
    The Sunken Depths, D5
  • Graze

    Some hits against you only graze you and deal half damage. Gear counts up to 25%.

    Implicit on
    Sexton's Amulet
    Affix on
    Chest Plate, Robe, Gloves, Wraps, Greaves, Warded Leggings
    Dungeon jewelry
    Amulets
    First appears
    The Sunken Depths, D5
  • Weave Chance

    Per hit taken · a chance to raise a ward that absorbs up to 3% of your maximum health. It lasts 3 seconds. Gear counts up to 30%.

    Implicit on
    Binder's Amulet
    Affix on
    Circlet, Robe, Tome, Warded Leggings
    Dungeon jewelry
    Amulets
    First appears
    The Veil, D10
  • Plating

    Per physical hit · a chance to absorb damage equal to 1% of your maximum health. Gear counts up to 20%.

    Affix on
    Helm, Chest Plate, Shield, Greaves
    Epic and legendary jewelry
    Amulets
    First appears
    The Veil, D10
  • Veiling

    Per elemental hit · a chance to absorb damage equal to 1% of your maximum health. Gear counts up to 20%.

    Affix on
    Circlet, Robe, Tome, Warded Leggings
    Epic and legendary jewelry
    Amulets
    First appears
    The Veil, D10

Healing and counters

  • Life Leech

    Heals you for this share of the damage you deal.

    Affix on
    All weapons, Chest Plate, Robe, Shield, Tome, Gloves, Wraps
    Dungeon jewelry
    Amulets
    First appears
    At the start
  • HP on Kill

    Heals you for this share of your maximum health on each kill. It does not count in PvP. Gear counts up to 8%.

    Affix on
    All weapons, Chest Plate, Robe, Gloves, Wraps, Greaves, Warded Leggings
    First appears
    The Veil, D10
  • Retort

    Sends this share of the damage you take back to the attacker. Gear counts up to 20%.

    Affix on
    Helm, Chest Plate, Shield, Greaves
    Dungeon jewelry
    Amulets
    First appears
    The Sunken Depths, D5
  • Riposte

    When you block, you send back this share of the blow. Needs Block. Gear counts up to 30%.

    Implicit on
    Fencer's Amulet
    Affix on
    Chest Plate, Robe, Shield, Tome, Gloves, Wraps, Greaves, Warded Leggings
    Dungeon jewelry
    Amulets
    First appears
    The Sunken Depths, D5
  • Slipstream

    After you dodge, your next swing deals this much more damage. Needs Dodge. Gear counts up to 50%.

    Implicit on
    Courier's Amulet
    Affix on
    Chest Plate, Robe, Shield, Tome, Gloves, Wraps, Greaves, Warded Leggings
    Dungeon jewelry
    Rings
    First appears
    The Sunken Depths, D5

Magic Find and Reagent Find

  • Magic Find

    Items that drop are more likely to be a higher rarity. It also raises your chance of an echo a little.

    Implicit on
    Helm, Circlet, Tithe Amulet
    Affix on
    Chest Plate, Robe, Shield, Tome, Greaves, Warded Leggings
    Epic and legendary only
    All weapons
    Dungeon jewelry
    Rings, Amulets
    First appears
    The Ashen Wastes, D10
  • Reagent Find

    You gather this much more from harvest nodes while you travel. Gear counts up to 50%.

    Affix on
    Circlet, Wraps, Greaves, Warded Leggings
    Dungeon jewelry
    Rings, Amulets
    First appears
    The Veil, D10