Idle Echoes

Weekly Quests

A new card every Monday. Each quest pays Prisms the moment it is done, and finishing the whole card pays more than all of them together.

Every Monday you get a new card of weekly quests. Each one asks for something you already do: monsters killed, temper at the Anvil, brews from Senna, a dungeon, and fights against other players.

Every quest pays Prisms. Finish every quest on the card and the week pays 50 more, which is more than all the quests pay together.

The card

The card is in the Weekly quests panel, which opens from the Conquest button. The week runs from Monday at midnight UTC to the next Monday, and the panel counts down to the reset.

Your card is dealt when you first log in that week, from what you have opened by then. It does not change until Monday. Anything you open during the week joins next week's card, and the card lists it under New next week.

The quests

Every card holds the first three. The rest join as you go further into the game. A guest account gets the first three only.

The weekly quests, what each one asks, and what it pays
QuestGoalPaysOn the card
Hunt1,500 campaign kills5Every card
At the Anvil4 temper levels5Every card
Senna's order3 brews collected5Every card
DungeonsClear floor 3 of a dungeon5The week after your first Archive Key
The Arena5 Arena wins5The week after you conquer Duskfall Ruins
Open-world PvP2 open-world wins5The week after you conquer Duskfall Ruins
  • Hunt counts the monsters you kill on an adventure. Kills inside a dungeon do not count.
  • At the Anvil counts each temper level you add, on any item.
  • Senna's order counts each bottle you collect from the cauldron. A bottle still waiting there counts when you collect it.
  • Dungeons counts a run that clears floor 3, your own run or someone else's. A party that falls on a deeper floor has still cleared it.
  • The Arena counts the fights you start from the Challenge Board and win. A fight your Echo wins while you are away does not count.
  • Open-world PvP counts wins out in the world at your last conquered depth or deeper. Before you conquer a depth, a win anywhere counts.

When something stops a quest from moving, its row says what. A Dungeons row with no Archive Key, for example, says where keys come from.

Getting paid

There is nothing to claim. A quest pays the moment it is done, a notice shows what it paid, and the payment goes in your Journal. The summary at the end of a run lists the quests that run finished.

The bonus pays with the last quest, in the same notice. The card keeps count of every week you finish, under Weeks completed.

A full week pays 65 Prisms on a new character, and 80 once every quest is on the card.

Prisms

Prisms are cut pieces of wardstone crystal. Your balance is in the Coffer.

Two things pay them: weekly quests, and the Echo Arena's weekly reward. The arena pays up to 20 for winning a division, and at least 1 to anyone who earned Glory that week.

Nothing can be bought with Prisms yet.